

It's a platform game in the main, meaning you are tasked with exploring the world, triggering switches, lining up boxes, running and jumping. The game itself is not unlike the companioned exploration of Ico or spatial puzzles of the Lego games. Apart from anything else, Papo and Yo 's novelty is an indictment of the current state of video games - both what we expect of them and what they try to offer. My journalistically hard heart was a little suspicious of such earnest postulating before I played the game. Unlike other games I've reviewed here, I know this to be so not because of what I've read into the experience but because that's what creator Vander Caballero has been vocal about in the build up to release. It's a game about the fear and pain of growing up with an abusive and alcoholic father. Papo and Yo wears its more-than-entertainment credentials on its sleeve.
